The Studio
I’m Matt, and I’m building deep, community-shaped tactical simulations. Fieldcraft Games is my solo project—a juggle between a full-time job, a new baby, and an unhealthy obsession with history and tech. I’m building the games I want to play, in the gaps between everything else.
The Journey
My background is in finance, which has almost nothing to do with making games. But during Covid, I picked up modding for Hearts of Iron IV out of curiosity, and it changed everything. I stopped just playing games and started wanting to understand the machinery behind them.
I spent two years wrestling with Unreal Engine and C++, taking courses and building prototypes that taught me exactly what not to do. I eventually moved to Godot to build Sovereign Tides, which gave me the flexibility I needed as a solo developer. Every step has been a learning curve, usually a steep one.
The Future is Frictionless
Recently, I’ve been leaning into browser-based experiments using WebGPU and Three.js. I believe the future of gaming is frictionless—high-fidelity, deep simulations that you can launch instantly in a browser tab. No huge downloads, no launchers, just pure tactical command.
It’s a massive technical challenge, but that’s part of the fun. I’m currently working on bringing that level of accessibility to my future projects.
Community-Driven Depth
I believe the best tactical games are those that respect the player’s intelligence. My focus is on creating deep systems and rewarding mastery, shaped by the feedback of the people who actually play the games.
The Discord community is the heart of this project. From bug reports to feature suggestions, every voice helps me unpick the machinery of history and tech to build something better.
Respecting the Craft
I’m a player first, and I value transparency and fair development. My goal is to build a sustainable studio where the focus remains on the experience, not the extraction. Monetization will always be fair, straightforward, and focused on supporting the long-term future of these worlds.
I’m building these games for the love of the genre, and I’m honored to have a community that cares about the craft as much as I do.
Current Projects
Field of Command
The invasion of England has begun. Command the desperate British defense or spearhead the German assault in this epic WWII RTS.
See the ProgressSovereign Tides
Conquer the Age of Sail. Build your fleet, recruit a ruthless crew, and raid the warring factions of the Gilded Abyss. In these waters, every voyage is a gamble.
See the Progress