What Field of Command is

Field of Command is a WW2 strategy game built around a single idea: one command career, lived from the bottom up. You start leading the BEF’s small actions in France in 1940, and promotion does not just hand you a bigger score. It widens the battle around you.

Platoon fights grow into company actions, then battalions, brigades and beyond, with a persistent Order of Battle that carries your formations, their experience and their losses forward. The decisions stay personal even as the map gets bigger, because the units on it are yours: you built them, named them and spent them.

What to expect when you play

Expect authentic formations and equipment, terrain that punishes carelessness, and battles where information is limited and orders take time to matter. It rewards patience, reconnaissance and knowing when a fight is not worth having.

Expect honesty about scope, too. This is a hugely ambitious game from a small independent studio, released as a playable browser preview that grows in public. What you play today is real and improving constantly; what is on the roadmap is the direction of travel, not a finished promise.

The dream

The dream is the game we have always wanted to play: a full command career across the entire War in the West, where the same career that scraped through the retreat to Dunkirk one day directs army-scale operations across the Rhine years later, and where every stage in between was genuinely fought, not montaged.

It is an enormous ambition. That is precisely why it is built in public, one campaign stage at a time, with players shaping it as it grows.

The road from the Dyle to Germany

The roadmap is split into six broad campaign stages. Each is intended to introduce different forces, terrain and command problems.

  • The BEF in France: the Phoney War, the Dyle Line and the retreat to Dunkirk.
  • The Desert War: armour, supply, minefields and long sightlines.
  • Torch and Tunisia: an American career joins the Allied campaign.
  • Italy: Sicily, Salerno, Cassino, Anzio and the long climb north.
  • Normandy and liberation: the landings, bocage and breakout.
  • Into Germany: Market Garden, the Bulge and the Rhine.

And after the West is won?

The War in the West is the spine of the game, not the limit of it. Beyond the six stages above there is so much more to explore: campaigns for Norway, East Africa and Greece, and then the Far East with the Commonwealth forces.

And that is before other factions get their turn. Germany, France, the USA, Canada and Italy all have wars worth commanding, and even the Soviets and Japan are on the long list. In fact, why stop there? A persistent command career is a framework that can carry the whole war, and we intend to find out how far it goes.

Where the preview stands today

Version 0.2.2 is what you can play right now. It brings more of the developing France campaign together with campaign objectives, a cleaner command screen, wider language support, performance work and continuing skirmish polish.

The browser preview is the honest picture of where the game stands, and the easiest way to tell us what is and is not working. The road to Dunkirk is being built in the open. Come and walk it.

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